Sunday, May 19, 2019

It in video game industry Essay

Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most ordinarily referred to as nerds. Since those days in 1975 the video grainy exertion market has gone through an exponential growth. With the revolutionary changes in engine room and the social changes in product demand the caper industry has transform into a thriving market with a quickly growing daily staker demographic. The success of this development in the gaming industry would be little without data engineering.Information technology is a gamboldamental fragment of the gaming industry. Technology is used to handle information in the gaming industry in both(prenominal) the retail business side as well as the development aspect. When it comes to selling video bouncys on that point used to only be the store exactly with the installment of new online technology, highs for consumers hold up been easier to acces s. Companies like Gamefly enable substance abusers to buy and rent lames online. Games also shadowerful even be instantly purchased over internet through gaming consoles. Microsoft is one company that has taken the most advantage of this concept.From personal picture using Microsofts console Xbox 360, the console offers users the ability to create an online account through Xbox hold out. From the Xbox Live membership, users gain access to a wide online market of games, videos, and other additional products. The online market is extremely active with some games generating 100,000 trial downloads and 30,000 sales (Garcia, 2011). Despite the quick and easy access these technology features give to gamers the online world is also a bane to the pledge of games. Copyrights can be cracked, and sometimes games will be distributed over the internet to game users.The security risk the internet plays on games has been tackled by developers who believe cloud computing is the key. In 2009 , video game developer Denis Dyack proposed during a panel discussion at GamesBeat that cloud computing would change the industry model of games depending on consoles to games depending on resources that only can be accessed over the internet (Bhanoo, 2009). By holding onto vital resources game developers can prevent the illegal distribution of their game content because the games central assets argon not downloaded.It would be a good model except one obstacle would be the probability that every game consumer has access to the internet which is highly unlikely, but it is growing to be common in today. These guest-to- legion concepts and ideas for the retail game industry would all be cases when information technology is used and needed. The gaming industry has a large make out to protect when it comes to distributing its product because unlike other products games are essentially information which is where the real information technology comes into play.The reason why video games are so vulnerable to plagiarisation is because the data in them is not a physical entity but rather information that can be copied and released. Video games essentially can be viewed as an organized system of data and information technology which reacts to input from a user, simulating some type of an event. A look at one popular grand Multiplayer Online (MMO) Game made by efflorescence known as realness of Warcraft (WoW) can help controvert how complex these transfers of data and information are.Before the user can even begin playing they have to go through an entire sequence of account access authentication and communicate with a server to be verified of account access, and game access as well (Wilson). Once verified that the client computer is the account user and that account user has paid for the ability to the play the game the user selects the server there character is on or a server where they would like to make a new one (Wilson). 4 After character is selected the gam e play begins.All the data and information about the game graphics and environment are stored on the clients computer but the server is what does the communication of what gets to be displayed. A more detailed explanation would be the users character interacts with picking up an rock once the object is picked up the server communicates to the clients computer as well as other clients that the rock is no longer there (Wilson). 4 This client-to-server communication is simulated in many aspects of the game such as displaying other clients to the user and simulating a battle.When a client begins to fight with a creature the clients computer communicates both characters stats to the server which then uses mathematic algorithms to visualize damage, healing, and any other real-time effects (Wilson). 4 This type of system requires a huge amount of backbone to perform. WoW is estimated to using about 20,000 computer systems and employs more than 4,600 people to keep its gaming experience ru nning (Brice, 2009). While the server communication model used in WoW exhibits its simulation, it is not merely the same for every video game.Not all games are like WoW, each one can vary with how it stores data and information. It very depends upon how game designers and programs architect the framework of their information technology systems. Systems like Blizzards are not on every game and that is because the programs designed to run the games are express mail to the company (Wilson). 4 The program and framework of their information systems is the product of a company in the gaming industry and it is something that must be kept secret if the company wants to maintain business. Keeping secrets however, isnt bounteous sometimes to stay in the business of the gaming industry.Other competitors can always challenge game developers business. The casual gamer is becoming the real market to making business in the gaming industry. There is however a high demand from the hardcore trad itional gamer but when it comes to making video games, it is easy to change course it costs less to attract casual gamers with cheaper games. The app era with social networking sites and new technology such as the iPad is becoming a huge thorn to game developers, such as Nintendo president, Satoru Iwata, believing that cheap game apps are devaluing the industry (Morris, 2011).With game apps gamers no longer need to spend money as overmuch money for entertainment unless they would like something with a little more depth. The rise of these game apps could be cogitate to the demand for cheaper products, especially when the economy is still trying to recover. Some developers argue back that the new app technology is not hindering the industry just changing it to a new way that expands the option to the casual gamer who only demands a simple game for entertainment (2010). It is not step back but preferably a new branch to be explored and developed.Game apps do play some transgress i n devaluing games but at least they have provided an opportunity for anxious developers to be involved in the game developing community. Either way its pursued game development is still a monstrous business which requires some serious skills with manipulating information. A deeper look into the development view of video games gives a split up understanding of the how data and information technology relate to the industry. To understand the development process it is best to fetch looking at the model used to develop games. When broken down a game is really one big huge project broken down into many others.It starts with the Prototype, then Pre-Production, Production, Beta, and finally the Live finished product (Hendrick, 2009). Now with each of these projects the developers must initialize, plan, execute with monitoring and controlling, and then closing up and finishing (Hendrick, 2009). 8 These projects involve a variety of stages, from concept development to debugging. To be a p art of this development process a game developer must be highly trained in some(prenominal) aspect they are adding to the project. A game programmer specifically must be able to foregather a certain knowledge base criteria with computer languages, the most common one being C++.According to game programmer, Chad Stewart, it is essential that you Know Your Stuff and understand how to think out loud with computer programming and create program models that can solve real-time problems and game mechanics (Stewart). When being interviewed he states that sometimes you will be presented with problem and must quickly illustrate on a white wag how you would approach the problem (Stewart). 10 He also adds that it is important to not be discouraged if you get around the problem and show that you have a willingness to learn and it looks like there is plenty to catch up on (Stewart).10 From the outside game development can look like a fun job but it is still a job that requires hard work. It can be nerve pace to imagine the amount of knowledge needed to be successful in the gaming industry. There is so much required to build and distribute a single game. That can especially be give tongue to for game programmers because they are required to update and learn new technologies. In the gaming industry it can be hard to find an expert that does it all, but one noticeable fact of life to guess is that people are always learning.Works Cited Programmer Computer Games Skillset. Welcome to Skillset Skillset.http//www. skillset. org/games/careers/profiles/article_4727_1. asp (accessed October 10, 2011). Bhanoo, Sindya . Cloud cipher May Curb Video Game Piracy CIO. com. CIO. com. http//www. cio. com/article/486979/Cloud_Computing_May_Curb_Video_Game_Piracy (accessed October 10, 2011). Brice, Katherine. Blizzard reveals full scale of World of Warcraft operation. GamesIndustry. biz. http//www. gamesindustry. biz/articles/blizzard-reveals-full-scale-of-world-of-warcraft-ope ration (accessed October 10, 2011). Garcia, Louis. Making money in Xbox 360 indie game development Is it possible? Bitmob. com. Bitmob. com.http//bitmob. com/articles/making-money-in-xbox-360-indie-game-development-is-it-possible (accessed October 10, 2011). Hendrick, Arnold. Project anxiety for Game Development MMO Tidbits. MMO Tidbits. http//mmotidbits. com/2009/06/15/project-management-for-game-development/ (accessed October 10, 2011). Morris, Chris.Are Apps Killing the Video Game Industry? CNBC. Stock marketplace News, Business News, Financial, Earnings, World Market News and Information CNBC. http//www. cnbc. com/id/41988262/Are_Apps_Killing_the_Video_Game_Industry (accessed October 10, 2011). Stewart, Chad. Chad Stewart Game Programmer. Chad Stewart Game Programmer. www. chadpluspl. us/? p=one hundred ten (accessed October 10, 2011). Video Game Industry 2010 Reinventing the Games Business. Game Industry News, Interviews and Videos Game Theory. http//gametheoryonline. com/2010/07/28/video-games-industry-gaming-business/ (accessed October 10, 2011). Video Game submitals Rent/Buy Wii,PS3,PS2,Xbox,360,PSP,DS,3DS,GC,GBA Games. Gamefly. com. http//www. gamefly. com/ (accessed October 10, 2011). Wilson, Tracy V.. How World of Warcraft Works. HowStuffWorks Electronics. http//electronics. howstuffworks. com/world-of-warcraft6. htm (accessed October 10, 2011).

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