Sunday, May 5, 2019
Nintendo's Wii Fit Plus Research Paper Example | Topics and Well Written Essays - 1000 words
Nintendos Wii chink Plus - Research Paper ExampleThe gimpy was design to serve the lesson needs of people of all ages. The game is fun and very well designed. Current marketing Situation Market Description The product brush aside target various consumer existence demographics. The product can be marketed as a tool to fight obesity. In the United States over 33% of the children be overweight (Colucci, 2006). The product can also target active teenagers that like interactive games. Another population demographic that should be targeted by Wii Fit Plus is senior citizens that need more exercise. The overall implement of exercise characterisation games that have interactive features such as the Wii Fit Plus is on the rise. The starchy must capitalize in this market opportunity. Current Marketing Situation - Product Review The exercise video game offers over 60 activities and exercises including strength training, aerobics, and yoga (Wii, 2011). The game allows its users to de velop customized exercise routines. The memory of the game can be used to create a log of the exercise routine schedule performed either week. The game is fun and can be played by people of all ages. chooses and interchangeable Features/Benefits Chart Targeted Segment Customer Need Corresponding Feature/ Benefit 1. Exercise enthusiasts 2. Traditional games 1. Need to burn calories 2. Need for interactive features 1. ... ures Perform strength training, aerobic, and Yoga routines Take classes in Yoga, Martial Arts, Tai chi Features nine dancing styles including salsa, hip hop, and mambo. (Videogameall, 2011). Distribution Review Nintendo should use exclusive distribution for the Wii Fit Plus. The moderateness the should use exclusive distribution is because this strategy allows the firm to control the advertising and pricing strategy for the product. The channel the firm should include indirect channels to be better able to penetrate the exercise enthusiasts market. Strengths / Weaknesses An A strength of the union is the quality of its managerial staff. An additional strength of the product is the brand value of Wii Fit which has exchange millions of copies. A weakness of the product is that it does not include any dancing routines as straggle of the exercise options. A second weakness of the game is that Wii-Fit Plus is not available to be sold in other console platforms. A third weakness of the game is that it does include sporting options inside the options to perform exercises. Opportunities/Threats Opportunities Threats Achieve growth by targeting non-traditional gamers by focusing on exercise enthusiasts Xbox 360 Kinetic sensor technology Market the Wii-Fit Plus as an exercise simulator Market becoming saturated of exercise video games Increase the Nintendo Wii console sales The current distribution channel strategy might not be able to reach the exercise enthusiasts. First Year Objectives and Issues for Achieving The objective of the Wii Fit Pl us was to create an enlargement pack that could be sold to a target market of 22 million Wii Fit users (Officialnitendomaganize, 2011). The company also wants to increase its market share to become the best exercise game in the industry. office
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